Category Archives: Gaming Corner

Jonesy’s Journal: Arkham Knight

Good evening, America. Gather around whilst I tell you a tale. A tale of a young man, and a dark knight. A tale of high’s and low’s, ups and downs, rights and…ok, I’ll just get on with it.

Let’s go back in time a bit, to when Batman: Arkham Knight was first announced. I can’t tell you when that was off-hand, but I do recall trailers and information for it near the beginning of last year. I remember this because a good friend of mine was still currently serving with me in the Marines, and he brought to my attention something that seemed pretty noteworthy: “Bro, it’s going to have the Batmobile.”

I was instantly hit with a feeling of…apathy, mixed with slight disappointment.

“But Jonesy!”, you scream at me, flailing your arms like a madman, “the Batmobile is totally radalicious and groovy funkadelic! (Is that what the kids are saying these days?) Why on earth would you have issues with the Batmobile?!” The answer to that is simple. When you are younger, and still delving into the idea of video games and creating experiences and memories, you are able to see the full potential of things such as the Batmobile. You let your imagination soar to new heights, wondering what could possibly unfold before you on your journey as the Caped Crusader. As a slightly more experienced player, however, the only things I could imagine was the joy of “Pursuit Missions” and “Escape Missions” and the such that is involved with automobile’s and video games. Though many people may be fond of these types of missions (hence the vast success of car games like Need for Speed and GTA), I am not too keen on them. Something about a lack of hand-eye coordination and skill at gaming. Who knows.

I would like to fast-forward to now. I have currently beaten the main storyline to Arkham Knight, and though I am glad that I took the time to play this game, I was left with a feeling of general lack of enthusiasm afterwards. Don’t get me wrong, the game was very well designed and had some great qualities to it. I am just still currently trying to decide if it was worth it. I will now do the world a favor and voice my disappointments on the Internet (I know, it’s a new concept).


To me, the greatest disappointments came in a few different forms. Of these upsets was the notable inclusion of the Joker in the game, despite the fact that the entire first few minutes of the game are him being incinerated. Now, I completely understand the fact that he was all part of Batman’s fear-induced trip (Bats was gassed by scarecrow’s toxin), and truthfully my encounters with the Clown Prince of Crime were some of the most enjoyable of the game. The writing for him was superb. I just…wish that we could have a game focusing on the other villains. In the end, I was glad he was added as a character, but my initial (and still somewhat lingering) feeling was that it would have been interesting to see a world for the Detective without his nemesis.

My other regret of the game was that I allowed myself to figure out the big plot twist of the game. The main bad guy, the Arkham Knight, is supposed to be this intense enemy of Batman due to his incredible anonymity and deep knowledge of Batman’s skills and playbook (none of which seem to matter, as you tend to trounce his armies pretty easily). SPOILERS! When the game was close to coming out I looked at one of my co-workers, as we finished reading an article during our union break, and half-joked that the Arkham Knight was most likely a prior Robin. As I went through the game and had my interactions with the Knight, I realized more and more that this had to be the case. I continued to play the game, knowing that it wasn’t Tim Drake (the current Robin) or Dick Grayson (currently Nightwing) underneath that mask. As the game series had never mentioned the existence of Damian Wayne, there seemed to be only one likely suspect: I figured it out for certain about three missions prior to the big reveal, and the scene in the game where joker is internally taunting you about Jason’s death nailed the door shut. When the big reveal came and the mask came off, I was left feeling emotionless and, frankly, not very interested. I was more emotionally stimulated by the side missions than I was with the super-duper plot twist. I enjoy being surprised by these things, and generally they get me pretty good, yet I saw this twist a mile away. To top it all off, you have a big fight, you punch the dude in the face a bunch, you let him go, and then…he comes and helps you? Batman seems to be in on the joke, but I was not amused.

Of course, there was also the aforementioned Batmobile. It was surprisingly really easy to handle and use, and was pretty fun from time to time. Unsurprisingly, it was used excessively throughout the game. I found myself taking the long way to get from place to place with gliding. This was all to be expected, though, so I won’t go into it too much.

This isn’t to say that it was a horrible game. There were some really great elements to it. The combat system felt incredibly clean, and the more complex combo’s felt accessible to a not-so-great gamer like me. The ability to tag team with NPC teammates like Nightwing or Catwoman was incredibly fun, and there were some great emotional set pieces throughout the game (the kidnap and “murder” of Barbara Gordon, the entire portion in the blimps, the reveal of Scarecrow and the twists and turns that came with it). And as mentioned before, I was eventually glad that the Joker was included so heavily in the game, despite his obvious demise. At the end of the day, however, I was not entirely sold on the idea that this game was better than its predecessor, Arkham City. Maybe the bar was set too high. Perhaps I was wearing my judgment hat more often than my fun hat. Overall, this game just didn’t live up to what I knew an Arkham game was capable of. Maybe next time, Rocksteady.

PlayStation Home Getting A Bullet In Its Head, Finally

I remember watching the 2007 GDC Sony press conference when they announced PlayStation Home, an ambitious 3D chat room and pseudo-themepark for all things PlayStation. I thought, at the time, “So, this is what it looks like for Sony to take a risk with their online service. Interesting.” Mind you, at the time I was waiting for Sony to challenge Xbox Live’s domination of console services, in spite of the then $50 per annum price. They just lacked the same stability and… frankly… I could never stomach playing an FPS on that tiny DualShock 3.

I saw a lot of potential in that initial presentation. Common areas, a flexible infrastructure to play games in, collectibles. But then it launched to be an absolute mess. Most of what you could do at launch was walk around, text chat, rearrange your apartment, participate in the farce of 3D chat room dance parties, and maybe play some cheapish games that would feel more like the remote control boats at Six Flags. Oh, and ads. Tons of ads. But what really closed the door on PlayStation Home to me was the terribly unresponsive interface. I felt I was playing on a remote PC routed hacker-style through servers in Russia, South Africa, and Uruguay.

Today, I learned that PlayStation Home has it’s head on the chopping block, and the ax falls March 2015.

It’s about time.

PlayStation Home was pushed by Phil Harrison after seeing it’s predecessor, a 2D multiplayer lobby on PlayStation 2 called “Hub”. Imagining potential, he killed the project on PS2 and moved it up to PS3. Today, PlayStation Home has played host to many micro games and even some larger game experiences. Home even ran an alternate reality game (like we haven’t had enough of them). But ultimately, all those experiences were built on the same stilted, unresponsive system, the very system that was supposed to enable all these experiences.

So, for anyone who tried PlayStation Home, this comes as no surprise.

So, to bid PlayStation Home goodbye, we should pay homage to the greatest thing that Home gave us: an epic troll. This should come as a surprise.

Mario and Luigi: Dream Team

Mario is no stranger to RPG’s since his original Square Enix jaunt, aptly named Super Mario RPG. Since then, he’s starred in dozens of titles from the two franchises Paper Mario and Mario and Luigi: Superstar Saga. The latter being my main focus for this review.
The Mario & Luigi: Superstar Saga captured the absolute zaniness of Mario RPG as well as its more traditional role playing elements. Surprisingly, it cut the cast of the usual RPG down to a party of two and focused more on teamwork as well as harrowing two target control puzzles. The blend was amazing and even to this day holds up as one of the greatest RPGs of all time. Then Nintendo decided it was time that the 3DS had a dream…team.
Enter the latest iteration of the series, Mario & Luigi: Dream Team. The first RPG outing for the two on the big N’s latest and extremely popular handheld. To be honest, the premise scared me quite a bit before I picked it up and started playing. After Iwata-san dubbed this the year of Luigi and showed off a game about him sleeping…my eyes rolled at what I believed would be a new addition to Nintendo’s house of failed gimmicks. But boy was I wrong.


The story is very plot driven. Mario and Luigi are brought to a place called P’illo Island to vacation with Peach and her posse of Toads. Everything begins kosher as they enjoy a whimsical tour through the amazing amount of puns they can create with pillows and ends with Luigi finding a magic artifact. In his infinite wisdom, the green plumber decides to fall asleep on the artifact and suddenly a portal opens above his head. Long story short, the Princess ends up being kidnapped. Surprise! Anyways, from there the story continues to take quite a change in pace. With great twists and intriguing lore that I had not witnessed in a Mario RPG to date. Of course, the art style made it that much easier to get enveloped into the story.

Art Direction:

I’ve decided to no longer focus on the graphics of games as they are not necessarily a feature anymore. Graphics are kind of the icing on the cake. If the gameplay and story are solid, the graphics can be crap as long as they don’t break the game in some way…like blue screening you because they failed to load. Anyways.

The art style in Mario & Luigi is exactly like the title: dreamy. From the little fluffy pillow guys to the weird bosses, it all has such a level of attention that most studios can only dream of. What really stood out to me the most are the way the character models are drawn. I was expecting a more hardcore cell-shaded look but it looked a lot like a cross between water color and a pop-up book, especially when the 3D is turned on. The appearance of a certain scaly, spiky bad guy was particularly exciting as, despite his design not changing, the level of detail to him was astounding, especially with the limited power of the 3DS. All in all, I’d say this art style pushes this RPG to great heights and may even be the best part of the game.



In every RPG, gameplay equates immediately to the Battle System. However, this is a Mario RPG so I also have to mention the platforming. The platforming is wonky at times. There. Moving on!

The battle system employed is very similar to the old turn based games of yore with the Mario action buttons added in. You can hit A or B (Corresponding to Mario or Luigi) with the right timing to evade attacks or counter attack when on the defensive. You can also hit these buttons to add some extra damage while on the offensive ending in amazing results. In addition to jumping and using a hammer to smash your foes, you can also use powerful bro attacks which take advantage of the 3D plane and create a massive damage dealing mini game.

Surprisingly, when you enter the dream world, Luigi (named Dreamy Luigi in the dream world) inhabits Mario’s body making him a one man wrecking crew. The battles in the dream realm differ quite a bit as you’ll often be one Mario vs. 10 – 15 enemies per encounter. Your power makes these matches even but one wrong mistake and you immediately are taken out. Worth mentioning is that your dodge/counter becomes a more active affair as you can move with the stick in some situations to better position your defense.

All in all, the gameplay is solid and is very rewarding with the additions of achievements for battle prowess, as well as a very traditional level up system that lets you pump the bros up to the highest of heights. All of this and a very decent difficulty scale make for quite a great foray into the world.



So, I loved the story. I loved the art. I loved the gameplay. But why do I feel a bit of emptiness inside when I reach the conclusion of this review? It’s simple. Potential. Nintendo has always wowed the world with their incredible innovation and genre bending elements. However, this game could hardly be called anything more than another Mario and Luigi RPG. It’s not a bad thing but when rating Nintendo games, you must weigh them against their predecessors. Games like Legend of Zelda are always 10/10 on almost every gaming site because they are made to perfection. This game as well is damn near perfect as a Mario and RPG but, compared to the magic I felt the first time I played the series, it seems to have lost its luster along the way.

I still played the hell out of it. It was like a dream within a dream within a doughnut within a cake within a turkey within a chicken. But after the whole experience, I was left with a bland aftertaste. Hopefully the next entry will re-spark my fire.

Final Fantasy XIV: ARR Pre Re Launch

Not many people know this but Square has a very successful MMO that has garnered attention as being one of the most difficult and unforgiving games in the genre. Not only that but it was built by using the example of the original EverQuest as its base. That game was Final Fantasy XI. Since its initial launch, FFXI has seen a multitude of improvements, additional playable classes as well as general plethora of content. Most of its player base think of themselves as the most hardcore MMO players out there and camping a monster for a whole week only to have a shot at a 1% drop rate item proves this. Now, a few years back, Square released what they wanted to be the successor to FFXI in the form of Final Fantasy XIV.

Needless to say….it failed.

FFXIV tried its best to capture too many people’s hearts but ended up being a broken mess. It incorporated FFXI’s system of one player being able to become any job or class. Basically, if you got tired of healing, you could deal out damage instead. One of the best MMO systems out there but for some reason the classes all felt fairly bleh. Mostly because there was no auto attack at launch forcing you to spam your button over and over again. Anyone who has played an MMO knows that this is not fun at all. In addition to this, there were a multitude of bugs, little to no content, the content they did have for end game revolved around doing obscene amounts of repetitive work for barely any reward and, overall, it just wasn’t really that fun. Graphically speaking, it was the top of its time forcing everyone to either upgrade their PCs or play on low settings which caused the game to become an ugly pile of…I think you get my point..

Since then, a genius developer by the name of Yoshi-P took the reigns of the game’s direction. He began by trying his best to fix the broken game. First he added auto attack, more ways to gain experience, tweaks to dungeons, etc. Overall making the game at least standable. Like being able to stand your ex-girlfriend showing up at every party that she wasn’t invited to…tolerated but not enjoyed. But I digress…. After a couple of major patches, our Dev Yoshi threw his hands up and yelled, “Screw this! I’m blowing it all up!” And blow it up he did. As seen in the video below named appropriately “The end of an era”, the world of Eorzea is destroyed and as a result Yoshi-P was able to craft an all new realm from this shattered failure of a game. Which leads us to…

A Realm Reborn.

So here we are. To give you a little insight into my information, I have been included in every beta phase for this new incarnation so far and currently in Early Access. I was never an adopter of the original but have played this game and bought the collector’s edition simply from going from lvl 1 – 20. This new game is the epitome of what Final Fantasy fans are looking for. But we’ll break it down into small bite size portions so that you can appreciate it a bit better. I’ll only cover graphics, gameplay and, most important for an mmo,  the basic dev-community relationship. Oh, and pretty pictures.


Graphics (Engine)

Put simply, this game has become one of the most beautiful MMOs to date from both an art and technical point of view. Currently, I believe the game supports DirectX 9 but DX11 will soon be enabled for those high end pcs. The models move seamlessly with the terrain, taking steps when there are steps and bouncing up and down with a fairly realistic physics engine when on a chocobo. There are a couple of hiccups to the model when you look very close but the dev team explained that to make the game accessible to almost everyone, they couldn’t include certain features that would make the edges and corners smoother. In layman’s, the characters are pretty like a rose but if you look too too close you’ll find some thorns.



There are a small group of classes to pick from initially which all branch into jobs. Included in this version is a brand new class called Arcanist who commands the mighty spirit Carbuncle and offshoots into Scholar and Summoner. This class was never included in the original and already it shows great promise to what the devs can do in the future. That aside, all the classes feel very unique this time around and not one class feels overly powerful. A balanced group of classes to pick from makes things that much easier during events like Player vs. Player as well as just general DPS E-Peen measuring contests. Pardon my E-french.

Outside of the classes, the world itself is abundant with quests, beautiful scenery and a new system called FATEs. FATEs are essentially the random world quests that Guild Wars 2 created except it is possible to solo these and actually gain exp from it. A lot of the higher level world quests in GW2 ended up going on into failure because one person could not make much of a difference against a mob of 20 – 30 monsters all targeting you. In addition to this, there are multiple playable dungeons, fights against FF Aeon/Primal/Avatar/Eidolons like Ifrit and they both feature harder difficulties. Yoshi-P in a recent interview commented on a 8 man raid titled, “The Labyrinth of Bahamut” noting that he believes out of every player in the world…no more than 100 would be able to pass it before major patch 2.1 comes out. If you don’t know, I love when games beat me down….so to hear the dev thinking that so few would pass this battle makes me melt with anticipation. Ahem.


Dev <3 Community

Yes, the heart is intentional. GW2 led the way for MMOs really listening to their fans. I don’t mean, fixing a bug or anything like that but actually looking into the things that the community is complaining or gushing about and fixing them. Square Enix was notorious for saying the phrase “It’s working as intended” for anything that the community would bring up as an improvement in FFXI. It got to the point where the fans would start using this term as a joke and never expected anything to happen. During the beta phases and even early access, the dev team for FFXIV ARR has listened and added so many features that they never planned to put in. Not only that but they also release information quicker than most people can complain. Not to mention that up until this point, there were a multitude of pictures and a live Q and A to truly give us some idea of what is going on and answer hard questions. This is something that I wish every game Dev would do for their online games. Listen.


I understand that games are meant to make money for the company but at the same time, each game you create should be a love letter to us. It should make us feel things we’ve never felt and seriously push us to be better gamers and crave your next installment. There are so few game creators to date that show the passion and commitment that Yoshi P and crew have shown in not only fixing but creating a brand new game from a failed project.

That said, I hope you’ve gotten some basic information about the relaunch of FFXIV. In my opinion, this game will blow away most hardcore and softcore fans of MMOs and Final Fantasy in general. However, when it launches on Tuesday August 27th, only time will tell if this game will fall for good….or be reborn.

Call of Duty: Ghosts – Into the Light

At the beginning of May, Activision announced that the newest installment in the COD franchise, Call of Duty: Ghosts, will be released on Nov. 5th, 2013. Along with the projected release date, Activision also released its customary teaser trailer. Call of Duty: Ghosts’ trailer featured men in different war masks, supposedly representing different eras of warriors in the history of the world. While the trailer did not expose any information on the game itself, it has still peaked the interest of people across the world.

The Call of Duty franchise as a whole has shattered sales records across the full spectrum of gaming. So while many COD fans were excited about the release of the teaser trailer, one critical sales and marketing pitch still remains for the world to see; a fully functioning and very engaging demo. Activision is releasing a demo to highlight the new gameplay in Call of Duty: Ghosts. The debut will be featured at the Xbox 720 reveal on May 21st. The live debut can be seen on the Xbox Live network as well as Spike TV. This major gameplay reveal at a premiere Xbox event suggests a renewed exclusivity contract between Microsoft and the COD franchise may be in the works. In 2012, COD agreed to allow Microsoft (Xbox) to have first rights on the release of new DLC and other goodies before Sony (PlayStation). This contract left PlayStation and Sony alone in the rain for 1 month after content release; while Xbox allowed its gamers to level up and prestige before everyone else. If such a contract were to be renewed, that could spell trouble for Sony and the new PS4. This demo release may prove to be an important marker as gaming continues further into 2013.

A curious point of interest has arisen about the title choice for this new Call of Duty. The new title seems to suggest a whole new storyline being introduced into the COD franchise. With Call of Duty: Modern Warfare, there is a recurring storyline or sequence of events that speak specifically to the MW series. The same practice applies to the Black Ops series. And when the sequels came about for each of those games, they were numbered accordingly (Modern Warfare 2, Modern Warfare 3, and Black Ops 2). So introducing this installment with a new name suggests an all new storyline with all new characters. Perhaps with a third storyline, this game will connect the interactions between Modern Warfare and Black Ops with Ghosts. Also, some argue that Call of Duty: Ghost may be an in-depth look at a former character in the Modern Warfare timeline. In MW2, Ghost was killed alongside another soldier. In theory, this maybe a prequel following the life of Ghost before his death.  Only in-depth gameplay will truly tell.

In addition to a different title for each storyline, each series offers a unique element of gaming in the Call of Duty world. With Modern Warfare, we were introduced to survival gameplay as well as co-op missions. In Black Ops, we were given local combat training and the highly acclaimed zombie series. Following the obvious trend, Ghost should provide a new type of stimulating and unique gameplay. Perhaps with the advances being made in video game programming, simulated battles will place players in the thick of the action with the objective to survive or die trying. Regardless of what unique characteristics they bring to Call of Duty: Ghost, gamers are sure to love it.

Call of Duty: Ghosts is set to be released Nov. 5th, just before the winter rush for holiday shopping. Pre-order packages for the videogame differ from one company to another. GameFly is offering $7 in credit for a preorder of Ghosts, while GameStop offers a two sided poster. Best Buy provides the best pre-order package, offering a $15 gift card for pre-ordering the game. This could be used to pay for another game or even a new subscription to Xbox Live. Only time will tell if any better offers are made or added to sweeten the deal for pre-ordering Call of Duty: Ghosts.

The Call of Duty franchise has forever changed series gaming as we know it and Ghosts promises to, “shock and awe” the world again. With competition such as Battlefield 4 and PlayStation in the wings with the new PS4, the battle for king of FPS games will surely rage on through the end of 2013. And we will decide who is crowned the victor.


Author: Roger Thomas III

Game Review: Aliens Colonial Marines

“After years of waiting, countless demo videos, and general teasing from Gearbox, the penultimate Aliens experience has arrived!” is how I wish I could start off this article but in reality I feel disappointed after spending upwards of 30 hours with this game.

Aliens: Colonial Marines is a sci-fi shooter following the movie of the same name. In this game, you get to play events that transpire between the 2nd and 3rd movies in the franchise. Not only that, but the team that handled the fantastic Borderlands games are behind it! Sounds like a dream come true, however what was produced was a messy, surprisingly dull single player experience with an obviously tacked on Multiplayer.

The single player experience puts you in the shoes of general bad ass private. Winter who is about to have a really bad day. The game starts off simply enough, you get your sea-legs through some basic training while rescuing the Rhyno team who happen to have gone to your sister space ship, the USS Sulaco. Shortly after arriving and beginning to free your brothers in arms from some gooey alien bits, the true stars of the show appear. The Xenomorphs begin their attack and you’re thrown into your first pit of battle with an objectively simply named, “Kill the Xeno.”

This objective sums up the core idea behind the game and sadly this is a bad thing. Xenomorphs go down quite easily without much resistance. In fact, from the first Xenomorph until the very last, you will not be threatened or afraid for your life unless you are on the highest difficulty. However, even at that point, tension never mounts as idiotic AI and friendly invincible NPCs take away from the terror of the Xenomorphs. This is not even the most disappointing feature of the game.


What we expected


What we got


If you look back to the graphical prowess and textures that Gearbox sported back at E3 2012, you will immediately notice a huge graphical dump when playing the final incarnation. At that time, Randy Pitchford roared on claiming, “We’re big nerds so we’re so happy and devoted to be working on this Aliens’ game.” This love equated to a lackluster presentation with faulty shaders and lighting effects. It wouldn’t have been that big of a deal if we weren’t teased by a superior product almost a year before.

That aside, the story will make you feel something. For me it was nausea but for others they seem to have enjoyed it. Typical characters doing typical things without much else going on. With its story, game-play and graphics all turning up negatives, is there really any reason to buy this game? Well, if you have friends, then yes.

Surprisingly, the only time this game shines, if feebly, is during multiplayer. The campaign is bearable if you can get some friends together to replace the NPCs and turn the difficulty up to the highest. The Xenomorphs will rip through you like butter but the excitement of going through with a friend will keep you coming back. Not to mention, the tacked on competitive multiplayer ended up being where I spent most of my time. The Xenomorph vs. Marine game-play is very synonymous to Left4Dead as there are different classes to play as and each class can do quite interesting things. More so on the Xeno side of things.

Pushing aside all of the controversy over the game’s release, the supposed crookedness of Gearbox in relation to Sega and the possibilities of them being sued, this game is all around unpolished.

I can understand what they were going for, but the final product felt rushed, messy, abstract(in the bad way) and simply not nearly as enjoyable as it could have been. The reviews and media around it have been so bad that rumors of it being canceled by Nintendo on the Wii U have been blazing through like wildfire. Sadly, this reviewer will not be able to issue it a glowing review unless and HD pack or game-play fix comes out. Game over man.


Score: 2 out of 5


Author: Andron Hill

Wii U Direct

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Since the launch of the Wii U, sales have been rather slow compared to the launch of the Wii. With 2.5 million Wii U’s sold to date over 2 months, it’s hard to believe that Nintendo needs to worry about showing the merits of its product. However, this Wii U direct released last week shows its faithful as well as unbelievers exactly what it’s looking to.


The video starts off with the amazing Iwata-san explaining how surprised his team was with the love that MiiVerse has received and then showcases some very amazing art. I personally was also amazed. I thought at first that these were all from Nintendo themselves but soon found out that this was not the case. Rather, these were all players who adopted the system early and were so excited that they could show off their artistic talent that they have religiously drawn new pictures day after day.


The current state of the MiiVerse is that of a large yet close knit family, one that you don’t see on other networks as of yet. Usually it’s all about trolling and trash talk but something about MiiVerse’s limitations, moderation as well as its artistic freedom has made a community that I actually browse through day after day. Iwata warns near the end of his first segment to be careful or you will be caught looking at MiiVerse for hours, he’s pretty right on.


Continuing with the video, Iwata begins to talk about ways that they will be making the system better as a whole including “faster software launch” and “faster returns to the Wii home menu”. These are two problems that have pissed many a gamer off, I’m sure everyone is glad to hear that they will be harnessing their 2 gigs of ram to provide a speedy switch.

Continuing on with the video, Iwata talks about the Virtual Console for Wii U. The Virtual Console service that only Nintendo has offered is unbelievable in depth and value. However, the plan to bring it to Wii U has many gamers worried. Let me alleviate that with a few words, optional service. You CAN buy these games again for the Wii U at $1.00 or $1.50 if you already owned them before for the ability to play them on your Gamepad by itself. Or you don’t and simply play them through the Wii button. Easy as that.


As for the Balloon Fight “test” game. It works great and runs great. In addition to being able to play on the gamepad, Nintendo has also offered a way to customize controls which was absent from previous incarnations. I will personally be rebuying each of these games so I can have the freedom of playing them without disturbing whoever is watching TV when I stomp into the room demanding video game satisfaction.


Moving on with the video, Iwata apologizes saying, “There will be no new titles from Nintendo in January and Februrary.” He continues on to explain that Nintendo would rather delay games and make them good then release crappy games on time. This is very similar to a quote made by fan favorite Shigeru Miyamoto on the same topic,” A delayed game is eventually good, but a rushed game is forever bad.”


Iwata then immediately dives into what all you readers really care about, what games are coming in 2013! First, Iwata says that from March until the end of summer there will be a steady stream of games starting with Game and Wario, Wii Fit U, Pikmin 3, The Wonderful 101, Lego City Undercover.


From there, touching lightly on E3, Iwata says that there will be a new Mario and Mario Kart game demo playable this year as well, less exciting, screens of the brand new Smash Bros game will be shown. No doubt, E3 will be exciting.

Next, Platinum Games shows off Bayonetta 2 and talks about their vision for the game. Followed shortly after, they announce the successor to party game, Wii Party. As well as a brand new Yoshi game, a suprise collaboration title from Atlus Shin Megami Tensei called X Fire Emblem, an HD version of Legend of Zelda: Windwaker, an and unnamed project from Monolithsoft which looks a lot like an incredibly detailed and polished Xenoblades.


From this writer’s point of view, 2013 will be the proving ground for the big N’s new system and it isn’t looking like it will disappoint fans of both Nintendo and new gamers just getting their hands on this system. My wallet is already crying.


Author: Andron Hill